package butines.game2.entity;

import butines.core.GameImage;

public class Fire {

    private GameImage[] sprites;
    private int frameIndex;
    private float frameRate;
    private float timer;
    
    public void animate(float dt) {
        timer += dt;
        if (timer > frameRate) {
            frameIndex++;
            timer -= frameIndex;
        }
    }
    
}
